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Instead of 10 unique areas, Championship, and Time Attack modes, this version boasts only three areas and Championship Mode. Remember how Pac-Man CE DX lost a bunch of its content on the way to Windows Phone? Sadly, Legions DX follows the same formula, less forgivably so because the XBLA version of Galaga Legions DX is already a weaker game than Pac-Man CE DX. Sometimes an enemy will just smack into you before you’ve had time to react – perhaps it depends on the foe’s velocity. Except the slow-mo here doesn’t always work. This gives players a chance to run away and live to fight another day. Just like Pac-Man CE DX, when enemies or their fire get too close to the ship, the game briefly goes into slow motion. That said, a slow-motion mechanic sometimes alleviates the frustration of steering. These woes sap the fun and add an unintended degree of challenge to the game. Legions DX’s movement controls are seriously the worst I’ve ever encountered in a phone game, narrowly out-crapping Earthworm Jim’s poorly-positioned virtual stick.

Not only that, but the ship movement seems to lag behind whatever swipes you make. What happens in Legions DX is hard to describe, but just putting your thumb down counts as a directional press instead of creating a neutral position. Then swiping up would move up, and so on. In most games with a similar control approach, wherever you place your thumb would count as a temporary neutral position. That would be fine in and of itself, if it just controlled properly. Instead of a virtual stick for the left thumb, you just press and drag on the left side of the screen to move.

Legions DX’s satellite controls might be decent, but I can’t say the same for the ship’s movement controls.
